Play Skyland Survival

How This Was Made

A person designed this island, its five regions, its prices and its pace, and an AI did most of the typing. Not one picture in it was drawn by an AI.

By . Last updated 17 October 2026.

Who did what

PartMade by
DesignAdrian, by hand: the loop of gather, make and sell, every price, every pace, tuned a number at a time in the game's own editor.
Code and menusAI, to Adrian's direction, sent back until it played right, and checked by tests that walk the island in a real browser.
PicturesFree 3D models by the people listed below, rendered into sprites. The ground, sky, water and people are shapes the game draws for itself.
SoundOscillators and noise, synthesised as you play. There is no audio file in the game.
WordsWritten with AI to Adrian's brief, then cut and corrected by him.

Directed, not delegated

Directed. The creator gives an outline, and the draft is done with AI, based on guidelines from the author's own work and style. Everything the AI gives is reviewed and approved by the creator, edited and regenerated to fit the outline and vision.

Take the AI away and the game is still standing there, waiting for somebody to type it: a floating town with five regions round it, a walk out to the sheepfold and an armful of fleece carried back to the spinning shed, a first helper who costs one trip to market, and a house on the street for every hire. That is design, and all of it came before the first line of code. The choice was never this game or a hand-coded one. It was this game or none.

The AI that wrote the code learned from a great deal of public code and writing, and people disagree in good faith about whether that is fair. This page will not settle it. It tells you what was used, so you can decide before you spend an evening on the island rather than after.

Everything it is built from

UsedFor
Kenney's 3D kitsEvery building, tree, rock, tool, good, boat and pier, kitbashed from the Nature, Holiday, Fantasy Town, Pirate, Survival, Food, Graveyard, Tower Defense, Mini Dungeon and Minigolf kits and the Weapon Pack, taken from this mirror. CC0.
Low Poly Sheep The flock on the Plains, by The_Cyborg_Lord. CC BY 4.0.
Gold, by Poly by GoogleThe Mountains' ore and ingots, recoloured to iron. CC BY 3.0.
game-icons.netThe action buttons, by Lorc, Delapouite and the site's other artists, under the same CC BY 3.0.
Tabler IconsThe job marks on the hiring squares, and the shovel. MIT.
Atkinson HyperlegibleThe typeface, made by the Braille Institute for readers with low vision. SIL Open Font License.
Poppy 70s ContinentalThe lettering of the game’s name and its card titles. A face Adrian supplied.
CloudsCropped from a cloud pack Adrian supplied.
Claude CodeThe AI that wrote the code.
three.jsRenders the 3D models into the sprite sheet, offline.
PlaywrightDrives the browser tests.
Cloudflare WorkersServes the site as plain files. Nothing runs on a request.

Which model makes which building is in the full credits.

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